![]() ![]() ![]() If a player chooses to focus primarily on slaying Monsters, they will make forward progress throughout the game that can’t be reset back to zero. ![]() Here to Slay still has a lot of interactions between players with challenges, modifiers, items, magic cards, and hero effects - they just serve as a layer within a game with more options and more forward progression. There is still an element of sabotaging your friends involved, but as you slay Monsters, they can’t be taken away from you. UU is intended to lean into that chaos a bit, while Here to Slay provides a little more specifically forward momentum. In some games, depending on play styles of the players at the table, this might mean a lot of destruction and less forward momentum while other games might end much more quickly. Friends can pile up on a single person, which really makes it anyone’s game throughout. UU is a game where a lot can change in an instant. How was this done?Ī: I’m going to address this question in reference to Unstable Unicorns. Q: The campaign mentions that steps have been taken to increase the consistency of game times. Q: The campaign mentions over 40 unique heroes- does each have a unique effect too, or are there duplicates?Ī: Each Hero card has a unique effect (no duplicates!) - Later in the campaign, I'll post an update with a lot of the Hero cards in different classes to give you a better familiarity of the game and the types of effects it includes. Throughout the update, I also have added little previews of artwork from the game that I hope you'll enjoy :D I know it can be tough to keep up with everything in the campaign and the comments, so I hope this helps clear a lot of things up. I went through a lot of the questions we've received and consolidated them to provide as much information for you as possible in one place. We've also made some changes to the project (such as the new tiers) to address concerns that have been raised. We've gotten a ton of questions in the comments throughout the campaign, and we've done our best to address as many as we can as they've come up. So many answers (and more new stuff on the way!) We've come a really long way, and it's been a wild ride. ![]()
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